Red Faction
Red Faction: Guerilla is basically Grand Theft Auto on Mars, but with quite a few more reasons to play. I have admittedly never owned a GTA game of my own, although I have had a lot of experience with them. I think the last good one was GTA 3 on the PS1. Back to the matter at hand, the reason Red Faction is so much fun lies in the game’s engine, specifically the fact that it allows just about ANYthing to be destroyed completely, and in an almost brick-by-brick manner (as the back of the game box will attest to). With most sandbox games I have always become quickly bored of doing the same silly missions over and over again, and every street corner and building quickly blends together with the next. The thing about Red Faction is that whenever this starts to happen, just put a remote mine (or 10) on a nearby building, detonate it, and watch the mayhem that ensues. Blowing things up is so damn satisfying that you can become engrossed in just that for hours. The only problem I have with the game is that you can sometimes get so caught up in making things go boom that you won’t actually get anywhere in the story.
Although I would be perfectly happy to just have the remote mines and a large building to tear apart, Red Faction actually has a pretty decent supply of tools available to tear down the planet. You arsenal includes the standard pistol, assault rifle, shotgun, and rocket launcher, all space-esque of course. The remote mines aren’t really any different from any other game that features remotely detonated explosives (think Goldeneye 007, but more futuristic and in HD. Yes, I’m comparing this game’s mines to those of what is arguably the greatest game of all time), but taking the fact that you can set up to 12 at once, plus at least 15ish proximity mines, and also have some vehicles, propane tanks, chemical containers, and a WMD down as part of the bomb chain as well, and you can make some pretty damn impressive explosions. There are a few other weapons that I feel are little more than gimmicky, although it’s possible I haven’t found a specific use for them yet. These would be the Arc Welder (Wielder perhaps? I haven’t used it much) and the Grinder. The former basically outputs a constant stream of lightning, while the latter shoots out saw blades at high speed (you can later upgrade them to explode). The game’s main weapon, a sledgehammer, is one of the most fun to use. It’s great at knocking chunks out of walls, and it’s also horribly entertaining to see an enemy soldier go flying from a good smack to the head. There’s a small storyline spoiler in the last weapon I’m about to name, so skip to the next paragraph if you want to find out for yourself (you have to clear the first two sectors of the game to get access to it though). The Nano Rifle is basically a single-shot carbine that somehow uses nano-machines to rip whatever it hits apart molecule-by-molecule. This is another intensely satisfying tool of destruction to use, especially if you know specifically which support you need to take out to topple a building. It’s also fantastic to dissolve people with.
Red Faction sports a particularly large world, and although the different ‘sectors’ of the game are basically the same landscape with a different color filter applied to it, there’s still a lot to do. There’s a decent amount of variation in the side quests, although they are never required to complete. The missions themselves are fun, slightly varied, but never similar enough to one another to become boring. The final few missions in the game are incredibly entertaining, well beyond the level of the fun of the rest of the game (which I still think is pretty high). Just about all of them involve blowing up a huge structure with the aid of either some megatank or a giant mech. The map itself is quite large, and although there are a few fast vehicles which make traversing it easier, I highly recommend purchasing the upgrade that allows you to warp instantly between safehouses as soon as you can (it’s not available right off the bat, but not too far into the game).
Beyond the single player campaign of Red Faction lies what seems to be a very robust online multiplayer mode. The environment-destroying aspect of the game molds very well to the standard deathmatch / CTF gametypes that you would expect an online shooter to have. All of the weapons from the campaign return, in addition to several backpacks. These are all basically support equipment that do different things. There are jetpacks, cloaking devices, a few building destroying items, etc., all of which really add variety to the game. I didn’t spend a great deal of time online, but this is definitely a game I will come back to when I’m looking for something to do.
Overall, Red Faction is a solid game. I would call it uniquely familiar, something any shooter fan will be able to enjoy. If you get tired of the somewhat repetitive campaign, multiplayer mode is available to freshen things up. Give it a rent or even a long term rent. That’s all for this time, Kaz out.